// Copyright (C) 2004-2007 MySQL AB
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as published by
// the Free Software Foundation
//
// There are special exceptions to the terms and conditions of the GPL
// as it is applied to this software. View the full text of the
// exception in file EXCEPTIONS in the directory of this software
// distribution.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using MySql.Data.MySqlClient.Properties;
namespace MySql.Data.MySqlClient
{
///
/// Summary description for MySqlPool.
///
internal sealed class MySqlPool
{
#if NET20
private List inUsePool;
private Queue idlePool;
#else
private ArrayList inUsePool;
private Queue idlePool;
#endif
private MySqlConnectionStringBuilder settings;
private uint minSize;
private uint maxSize;
private ProcedureCache procedureCache;
private bool beingCleared;
private int available;
private AutoResetEvent autoEvent;
public MySqlPool(MySqlConnectionStringBuilder settings)
{
minSize = settings.MinimumPoolSize;
maxSize = settings.MaximumPoolSize;
available = (int)maxSize;
autoEvent = new AutoResetEvent(false);
if (minSize > maxSize)
minSize = maxSize;
this.settings = settings;
#if NET20
inUsePool = new List((int)maxSize);
idlePool = new Queue((int)maxSize);
#else
inUsePool =new ArrayList((int)maxSize);
idlePool = new Queue((int)maxSize);
#endif
// prepopulate the idle pool to minSize
for (int i = 0; i < minSize; i++)
idlePool.Enqueue(CreateNewPooledConnection());
procedureCache = new ProcedureCache((int)settings.ProcedureCacheSize);
beingCleared = false;
}
#region Properties
public MySqlConnectionStringBuilder Settings
{
get { return settings; }
set { settings = value; }
}
public ProcedureCache ProcedureCache
{
get { return procedureCache; }
}
///
/// It is assumed that this property will only be used from inside an active
/// lock.
///
private bool HasIdleConnections
{
get { return idlePool.Count > 0; }
}
private int NumConnections
{
get { return idlePool.Count + inUsePool.Count; }
}
///
/// Indicates whether this pool is being cleared.
///
public bool BeingCleared
{
get { return beingCleared; }
}
#endregion
///
/// CheckoutConnection handles the process of pulling a driver
/// from the idle pool, possibly resetting its state,
/// and adding it to the in use pool. We assume that this method is only
/// called inside an active lock so there is no need to acquire a new lock.
///
/// An idle driver object
private Driver CheckoutConnection()
{
Driver driver = (Driver)idlePool.Dequeue();
return driver;
}
private void CheckConn(Driver driver)
{
// first check to see that the server is still alive
if (!driver.Ping())
{
driver.Close();
driver = CreateNewPooledConnection();
}
// if the user asks us to ping/reset pooled connections
// do so now
if (settings.ConnectionReset)
driver.Reset();
}
///
/// It is assumed that this method is only called from inside an active lock.
///
private Driver GetPooledConnection()
{
Driver driver = null;
// if we don't have an idle connection but we have room for a new
// one, then create it here.
bool isIdle;
lock ((idlePool as ICollection).SyncRoot)
{
if (!HasIdleConnections)
{
driver = CreateNewPooledConnection();
isIdle = false;
}
else
{
driver = CheckoutConnection();
isIdle = true;
}
}
if (isIdle)
CheckConn(driver);
Debug.Assert(driver != null);
lock ((inUsePool as ICollection).SyncRoot)
{
inUsePool.Add(driver);
}
return driver;
}
///
/// It is assumed that this method is only called from inside an active lock.
///
private Driver CreateNewPooledConnection()
{
Debug.Assert((maxSize - NumConnections) > 0, "Pool out of sync.");
Driver driver = Driver.Create(settings);
driver.Pool = this;
return driver;
}
public void ReleaseConnection(Driver driver)
{
lock ((inUsePool as ICollection).SyncRoot)
{
if (inUsePool.Contains(driver))
inUsePool.Remove(driver);
}
if (driver.IsTooOld() || beingCleared)
{
driver.Close();
Debug.Assert(!idlePool.Contains(driver));
}
else
{
lock ((idlePool as ICollection).SyncRoot)
{
idlePool.Enqueue(driver);
}
}
Interlocked.Increment(ref available);
autoEvent.Set();
}
///
/// Removes a connection from the in use pool. The only situations where this method
/// would be called are when a connection that is in use gets some type of fatal exception
/// or when the connection is being returned to the pool and it's too old to be
/// returned.
///
///
public void RemoveConnection(Driver driver)
{
lock ((inUsePool as ICollection).SyncRoot)
{
if (inUsePool.Contains(driver))
{
inUsePool.Remove(driver);
Interlocked.Increment(ref available);
autoEvent.Set();
}
}
// if we are being cleared and we are out of connections then have
// the manager destroy us.
if (beingCleared && NumConnections == 0)
MySqlPoolManager.RemoveClearedPool(this);
}
private Driver TryToGetDriver()
{
int count = Interlocked.Decrement(ref available);
if (count < 0)
{
Interlocked.Increment(ref available);
return null;
}
try
{
Driver driver = GetPooledConnection();
return driver;
}
catch (Exception ex)
{
if (settings.Logging)
Logger.LogException(ex);
Interlocked.Increment(ref available);
throw;
}
}
public Driver GetConnection()
{
int fullTimeOut = (int)settings.ConnectionTimeout * 1000;
int timeOut = fullTimeOut;
DateTime start = DateTime.Now;
while (timeOut > 0)
{
Driver driver = TryToGetDriver();
if (driver != null) return driver;
// We have no tickets right now, lets wait for one.
if (!autoEvent.WaitOne(timeOut, false)) break;
timeOut = fullTimeOut - (int)DateTime.Now.Subtract(start).TotalMilliseconds;
}
throw new MySqlException(Resources.TimeoutGettingConnection);
}
///
/// Clears this pool of all idle connections and marks this pool and being cleared
/// so all other connections are closed when they are returned.
///
internal void Clear()
{
lock ((idlePool as ICollection).SyncRoot)
{
// first, mark ourselves as being cleared
beingCleared = true;
// then we remove all connections sitting in the idle pool
while (idlePool.Count > 0)
{
Driver d = idlePool.Dequeue();
d.Close();
}
// there is nothing left to do here. Now we just wait for all
// in use connections to be returned to the pool. When they are
// they will be closed. When the last one is closed, the pool will
// be destroyed.
}
}
}
}