Bug #16558 | Unable to launch binary: undefined symbol glXGetProcAddress | ||
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Submitted: | 17 Jan 2006 11:23 | Modified: | 26 Apr 2006 18:41 |
Reporter: | Olivier Clavel | Email Updates: | |
Status: | Closed | Impact on me: | |
Category: | MySQL Workbench Preview | Severity: | S1 (Critical) |
Version: | 1.0.0-alpha.i386 | OS: | Linux (Linux fedora core 4 x86_64) |
Assigned to: | Alfredo Kojima | CPU Architecture: | Any |
[17 Jan 2006 11:23]
Olivier Clavel
[17 Jan 2006 14:23]
Aleksey Kishkin
Olivier, at this moment we do not process bugs of mysql workbench, because it's still in the intensive development, and we provided snapshot in order to give people first implression of WB. I am changing status to 'Analyzing' and return to this bugreport when WB will be issued officially.
[17 Jan 2006 14:25]
Aleksey Kishkin
BTW I guess there is a similar bug report: bug #15458
[17 Jan 2006 14:57]
Olivier Clavel
No it is not the same bug. In the one you are mentionning, the guy apparently launched the application. I can't.
[26 Apr 2006 15:40]
Alfredo Kojima
Hi Oliver, Are you using the NVidia proprietary drivers? What version?
[26 Apr 2006 16:52]
Olivier Clavel
Yes I am. My current version is NVIDIA-Linux-x86_64-1.0-8756 but I upgraded recently. When I was trying this alpha version, it was probably NVIDIA-Linux-x86_64-1.0-8178 even thought I'm not 100% sure it was not an earlier version... It's actually funny I get a reply for more info today since I tried 1.0.6beta version yesterday with no luck again (segmentation fault)... but it's a different story. Will investigate a little more and fill a new bug report when I get the time.
[26 Apr 2006 18:41]
Alfredo Kojima
Thank you for your bug report. This issue has been committed to our source repository of that product and will be incorporated into the next release. If necessary, you can access the source repository and build the latest available version, including the bugfix, yourself. More information about accessing the source trees is available at http://www.mysql.com/doc/en/Installing_source_tree.html Additional info: In that case I think this specific bug has already been fixed (by replacing glXGetProcAddress with glXGetProcAddressARB). I'm closing this bug and check the bug you posted today instead.